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Quest for Valadrin
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Devlog
Quest for Valadrin - 0.0.9 Update
December 01, 2022
by
twistedshield
Be squashed, bugs! Version 0.0.9 comes with some significant bug fixes: - Attacking NPCs no longer makes them sometimes disappear - Exhaustion properly resets after resting - Fixed some broken text wh...
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Quest for Valadrin - 0.0.8 Update
November 29, 2022
by
twistedshield
The clock is ticking... Version 0.0.8 brings a new mechanic to the game: time ! Moving around the map, taking actions, and fighting monsters (or NCPs) now takes time. This affects the game in several...
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Quest for Valadrin - 0.0.7 Update
November 24, 2022
by
twistedshield
Welcome back! It's been about 18 months since the last update, but I've finally found some time to start regularly dedicating to developing this game, so expect more frequent updates moving forward. T...
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Quest for Valadrin - 0.0.6 Update
May 13, 2021
by
twistedshield
GUARDS!!! After the addition in 0.0.5 of being able to attack NPCs I figured it was worth adding a bit of balance. It was far too easy to murder merchants and steal all of their wares with no conseque...
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Quest for Valadrin - 0.0.5 Update
May 11, 2021
by
twistedshield
Three big changes in today's update: 1) NPCs can now be attacked! Be careful, they fight back, and attacking one will turn the whole town against you! But if you're feeling evil, try taking a swing at...
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Quest for Valadrin - 0.0.4 update
May 04, 2021
by
twistedshield
Today's update comes with several new features, as well as some fixes and balance changes. Balance I've spent a good amount of time balancing monsters for the first few words. It's not fun dying on th...
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Quest for Valadrin initial dev launch
May 03, 2021
by
twistedshield
So here's the first proper build for Quest for Valadrin! I've been working on this in my spare time for a little over a year now (with some breaks). During that time the game moved from a 30kb console...
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